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dc.contributor.authorLópez Liria, Remedios 
dc.contributor.authorCheca-Mayordomo, Daniel
dc.contributor.authorVega-Ramírez, Francisco Antonio
dc.contributor.authorGarcía Luengo, Amelia Victoria 
dc.contributor.authorValverde Martínez, María de los Ángeles
dc.contributor.authorRocamora Pérez, Patricia 
dc.date.accessioned2022-03-10T18:05:40Z
dc.date.available2022-03-10T18:05:40Z
dc.date.issued2022-02-28
dc.identifier.issn1424-8220
dc.identifier.urihttp://hdl.handle.net/10835/13430
dc.description.abstractPhysical training at home by making individuals play active video games is a new therapeutic strategy to improve the condition of patients with cystic fibrosis (CF). We reviewed studies on the use of video games and their benefits in the treatment of CF. We conducted a systematic review with data from six databases (PubMed, Medline, Scopus, Web of Science, PEDro, and Cochrane library plus) since 2010, according to PRISMA standards. The descriptors were: “Cystic Fibrosis”, “Video Game”, “Gaming Console”, “Pulmonary Rehabilitation”, “Physiotherapy”, and “Physical Therapy”. Nine articles with 320 participants met the inclusion criteria and the study objective. Patients who played active video games showed a high intensity of exercise and higher ventilatory and aerobic capacity compared to the values of these parameters in tests such as the cardiopulmonary stress test or the six-minute walk test. Adequate values of metabolic demand in these patients were recorded after playing certain video games. A high level of treatment adherence and satisfaction was observed in both children and adults. Although the quality of the included studies was moderate, the evidence to confirm these results was insufficient. More robust studies are needed, including those on evaluation and health economics, to determine the effectiveness of the treatment.es_ES
dc.language.isoenes_ES
dc.publisherMDPIes_ES
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectcystic fibrosises_ES
dc.subjectvideo gamees_ES
dc.subjectgaming consolees_ES
dc.subjectphysiotherapyes_ES
dc.subjectpulmonary rehabilitationes_ES
dc.titleEffectiveness of Video Games as Physical Treatment in Patients with Cystic Fibrosis: Systematic Reviewes_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.relation.publisherversionhttps://www.mdpi.com/1424-8220/22/5/1902es_ES
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.identifier.doi10.3390/s22051902


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Attribution-NonCommercial-NoDerivatives 4.0 Internacional
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