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dc.contributor.authorLérida-Ayala, Virginia
dc.contributor.authorAguilar Parra, José Manuel 
dc.contributor.authorCollado Soler, Rocío 
dc.contributor.authorAlférez-Pastor, Marina
dc.contributor.authorFernández Campoy, Juan Miguel 
dc.contributor.authorLuque de la Rosa, Antonio
dc.date.accessioned2023-01-26T07:30:10Z
dc.date.available2023-01-26T07:30:10Z
dc.date.issued2022-12-31
dc.identifier.issn2227-9067
dc.identifier.urihttp://hdl.handle.net/10835/14187
dc.description.abstractEven though video games have been present among children for many years, children are using them more continuously and in an abusive and indiscriminate way nowadays because of the “technological boom”. It is affecting the behavior of children and adolescents. This is the reason why we are carrying out this systematic review. The main objective of this article is to investigate literature that directly connects the continuous and undifferentiated use of video games with the emergence of behavioral disorders in children and young people. The PRISMA statement was followed in the process of this article. We used SCOPUS, Web of Science and PubMed as databases, moreover, we searched studies with a scoping review. The results indisputably supported six out of seven of our hypotheses. We find that the excessive use of video games causes addiction to technology, aggressive behaviors, sleep disorders, and poor school performance. In addition, it hinders social relationships and the development of emotional intelligence. To conclude, it is necessary to correctly use video games in particular, and technologies in general, adapting their content to children’s age, as well as the amount of time that they dedicate to use them.es_ES
dc.language.isoenes_ES
dc.publisherMDPIes_ES
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectvideo gameses_ES
dc.subjectbehavioral disorderses_ES
dc.subjecttechnologyes_ES
dc.subjectaddictiones_ES
dc.subjectsleep disorderses_ES
dc.titleInternet and video games: Causes of behavioral disorders in children and teenagerses_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.relation.publisherversionhttps://www.mdpi.com/2227-9067/10/1/86es_ES
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.identifier.doi10.3390/children10010086


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Attribution-NonCommercial-NoDerivatives 4.0 Internacional
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