TY - GEN AU - Manzano León, Ana AU - Aguilar Parra, José Manuel AU - Rodríguez-Moreno, Javier AU - Ortiz-Colón, Ana María PY - 2022 SN - 1660-4601 UR - http://hdl.handle.net/10835/13911 AB - Gamification consists of the use of ludic elements in non-ludic contexts. It is becoming an educational trend, due to its ability to work on curriculum skills in a fun and motivating way. This article exposes a program of gamified university... LA - en PB - MDPI KW - educational innovation KW - gamification KW - higher education KW - qualitative study TI - Gamification in initial teacher training to promote inclusive practices: a qualitative study DO - 10.3390/ijerph19138000 ER -