Gamificación en docencia telemática de dibujo técnico basada en vídeo para tecnología de 3º de ESO mediante impresión 3D, realidad aumentada y uso de las redes sociales
Identifiers
Share
Metadata
Show full item recordAuthor/s
Ramón Urrutia, MiguelAdvisor/s
Piedra Fernández, : José AntonioDate
2020Abstract
Abstract: The health crisis caused by the SARS-CoV-2 (COVID-19), out of being able to be assumed by any contingency plan, forces to improvise strategies for teleteaching under a context of the digital divide. The isolation and confusion due to the guidelines of the Order EFP/365/2020, of April 22, jeopardize the motivation of the students, not being able to take advantage of the resources of the Andalusian centres. For this reason, a renewal of teaching based on accessible digital resources such as 3D design and Augmented Reality is sought, seeking the interaction of students in social networks with which they are familiar and whose use is legal based on age, such as YouTube and Instagram. To get this, an innovative proposal is made based on the gamification of adidactic unit of recovery, review and reinforcement of technical drawing for 3rd ESO Technology that covers the contents reflected in ‘Block 2. Expression and technical communication’ of Andalusia according to the Order of July...
Palabra/s clave
Trabajo Fin de Máster de la Universidad de Almería
Augmented Reality
3D Printing
Social Network
Realidad Aumentada
Impresión 3D
RRSS