Stigma-stop a serious game against the stigma in mental disorders
Identificadores
URI: http://hdl.handle.net/10835/5209
ISBN: 978-1-5090-2722-4
DOI: https://doi.org/10.1109/VS-GAMES.2016.7590367
ISBN: 978-1-5090-2722-4
DOI: https://doi.org/10.1109/VS-GAMES.2016.7590367
Compartir
Metadatos
Mostrar el registro completo del ítemAutor
Piedra Fernández, José Antonio; Fernández-Garcı́a, Antonio Jesús; Cangas Díaz, Adolfo Javier; Ojeda Castelo, Juan Jesús; Cangas, DiegoFecha
2016Resumen
In this work, a serious game is presented to sensitize young people to stigma in mental health. This a video game, developed by a multidisciplinary team (computer scientists, psychologists, psychiatrists and educators), features characters that have different mental disorders. It provides different information about what mental illness is while the player interacts with the characters in different ways, indicating which the most appropriate reactions are. There are also various short games aimed at eradicating stigma. The game will be available for free to teenagers and college students. Furthermore, it can be used both independently and as part of other existing programs in schools against stigma of mental disorders.