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Non-Immersive Virtual Reality to Improve Balance and Reduce Risk of Falls in People Diagnosed with Parkinson’s Disease: A Systematic Review
dc.contributor.author | García López, Hector | |
dc.contributor.author | Obrero-Gaitán, Esteban | |
dc.contributor.author | Castro Sánchez, Adelaida María | |
dc.contributor.author | Lara Palomo, Inmaculada Carmen | |
dc.contributor.author | Nieto Escámez, Francisco Antonio | |
dc.contributor.author | Cortés-Pérez, Irene | |
dc.date.accessioned | 2021-11-15T11:28:37Z | |
dc.date.available | 2021-11-15T11:28:37Z | |
dc.date.issued | 2021-10-28 | |
dc.identifier.issn | 2076-3425 | |
dc.identifier.uri | http://hdl.handle.net/10835/12773 | |
dc.description.abstract | (1) Objective: To evaluate the effectiveness of non-immersive virtual reality in reducing falls and improving balance in patients diagnosed with Parkinson’s disease. (2) Methods: The following databases were searched: PUBMED, PEDro, Scielo, CINAHL, Web of Science, Dialnet, Scopus and MEDLINE. These databases were searched for randomized controlled trials published using relevant keywords in various combinations. The methodological quality of the articles was evaluated using the PEDro scale. (3) Results: A total of 10 studies with a total of 537 subjects, 58.7% of which (n = 315) were men, have been included in the review. The age of the participants in these studies ranged between 55 and 80 years. Each session lasted between 30 and 75 min, and the interventions lasted between 5 and 12 weeks. These studies showed that non-immersive virtual reality is effective in reducing the number of falls and improving both static and dynamic balance in patients diagnosed with Parkinson’s disease. Results after non-immersive virtual reality intervention showed an improvement in balance and a decrease in the number and the risk of falls. However, no significant differences were found between the intervention groups and the control groups for all the included studies regarding balance. (4) Conclusions: There is evidence that non-immersive virtual reality can improve balance and reduce the risk and number of falls, being therefore beneficial for people diagnosed with Parkinson’s disease. | es_ES |
dc.language.iso | en | es_ES |
dc.publisher | MDPI | es_ES |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 Internacional | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
dc.subject | rehabilitation | es_ES |
dc.subject | Parkinson’s disease | es_ES |
dc.subject | VR | es_ES |
dc.subject | virtual reality | es_ES |
dc.subject | non-immersive | es_ES |
dc.subject | risk of falls | es_ES |
dc.subject | balance | es_ES |
dc.title | Non-Immersive Virtual Reality to Improve Balance and Reduce Risk of Falls in People Diagnosed with Parkinson’s Disease: A Systematic Review | es_ES |
dc.type | info:eu-repo/semantics/article | es_ES |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | es_ES |
dc.identifier.doi | 10.3390/brainsci11111435 |