Analysis of different gamification-based teaching resources for physiotherapy students: a comparative study
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URI: http://hdl.handle.net/10835/17225
DOI: 10.1186/s12909-023-04576-8
DOI: 10.1186/s12909-023-04576-8
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Sandoval-Hernández, Irene; Molina Torres, Guadalupe; León-Morillas, Felipe; Ropero Padilla, Carmen; González-Sánchez, Manuel; [et al.]Fecha
2023Resumen
Background: For health professionals, gamification is a new teaching method that has achieved an important role in recent years, with excellent results in learning and knowledge acquisition. Thus, the objective of this study was to analyze the gaming experience through different gamification resources in the classroom with physiotherapy students.
Methods: A comparative study on gamification-based teaching resources was carried out during the first semester of the 2021-2022 academic year. A total of 33 physiotherapy students participated in this study. After the theoretical topics were taught, the participants were invited to participate in different gamification resources such as Kahoot!, Physiotherapy Party and Escape Room. The gaming experience with the different gamification resources was measured with the GAMEX scale.
Results: The Physiotherapy Party showed a higher score in relation to the enjoyment dimension compared to the Kahoot! and Escape Room (p=0.004). The Escape Room...
Palabra/s clave
Escape room
Gamification
Kahoot!
Physiotherapy Party
Physiotherapy