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dc.contributor.authorBeltrán Carrillo, Juan Ignacio
dc.date.accessioned2018-05-29T07:07:12Z
dc.date.available2018-05-29T07:07:12Z
dc.date.issued2011
dc.identifier.issn1988-7701
dc.identifier.urihttp://hdl.handle.net/10835/5888
dc.language.isoeses_ES
dc.publisherUniversidad de Almeriaes_ES
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectEstilo de vida activoes_ES
dc.subjectConductas Sedentariases_ES
dc.subjectMedios Tecnológicoses_ES
dc.subjectActive lifestylees_ES
dc.subjectScreen Mediaes_ES
dc.subjectSedentary Behaviourses_ES
dc.titleVideojuegos activos, videojuegos convencionales y actividad física en adolescentes de secundariaes_ES
dc.title.alternativeActive video games, convention video games and adolescent physical activity in secondaryes_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.identifier.doihttp://dx.doi.org/10.25115/ecp.v4i7.916


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Attribution-NonCommercial-NoDerivatives 4.0 Internacional
Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivatives 4.0 Internacional