TY - GEN AU - Manzano León, Ana AU - Rodríguez-Ferrer, José M. AU - Aguilar Parra, José Manuel AU - Salavera, Carlos PY - 2022 SN - 2227-7102 UR - http://hdl.handle.net/10835/14152 AB - Secondary education needs to find learning strategies that favor student engagement, particularly in socially deprived communities. The objective of this study is to analyze the influence of gamification on educational flow and academic performance. A... LA - en PB - MDPI KW - gamification learning KW - high school KW - social deprivation KW - flow KW - learning strategies KW - cooperative learning TI - The Legends of Elendor: Educational Gamification as an Influential Factor in Academic Flow and Academic Performance in Socially Depressed Communities DO - 10.3390/educsci13010008 ER -