TY - GEN AU - Rodríguez Ferrer, José Miguel AU - Manzano León, Ana AU - Aguilar Parra, José Manuel AU - Cangas Díaz, Adolfo Javier PY - 2023 SN - 0891-4222 UR - http://hdl.handle.net/10835/17359 AB - Background: Gamification and game-based learning can provide motivating learning opportunities. The scientific literature suggests that these play strategies could be supportive tools for the learning of students with diagnosed dyslexia. Aims: This... LA - en PB - Research in Developmental Disabilities KW - Gamification KW - Game-Based Learning KW - Dyslexia KW - High school KW - Reading assessment TI - Effectiveness of gamification and game-based learning in Spanish adolescents with dyslexia: A longitudinal quasi-experimental research DO - https://doi.org/10.1016/j.ridd.2023.104603 ER -