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dc.contributor.authorPiedra Fernández, José Antonio 
dc.contributor.authorFernández-Garcı́a, Antonio Jesús
dc.contributor.authorCangas Díaz, Adolfo Javier 
dc.contributor.authorOjeda Castelo, Juan Jesús 
dc.contributor.authorCangas, Diego
dc.date.accessioned2017-10-31T07:49:40Z
dc.date.available2017-10-31T07:49:40Z
dc.date.issued2016
dc.identifier.isbn978-1-5090-2722-4
dc.identifier.urihttp://hdl.handle.net/10835/5209
dc.description.abstractIn this work, a serious game is presented to sensitize young people to stigma in mental health. This a video game, developed by a multidisciplinary team (computer scientists, psychologists, psychiatrists and educators), features characters that have different mental disorders. It provides different information about what mental illness is while the player interacts with the characters in different ways, indicating which the most appropriate reactions are. There are also various short games aimed at eradicating stigma. The game will be available for free to teenagers and college students. Furthermore, it can be used both independently and as part of other existing programs in schools against stigma of mental disorders.es_ES
dc.language.isoeses_ES
dc.relationinfo:eu-repo/grantAgreement/ES/MINECO/TIN2013-41576-R/ES/Evolución de sistemas dinámicos en la nube: Un escenario marco hacia las interfaces de usuario inteligentes/ESDNEMIUIes_ES
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.sourceVS-Games 2016, Barcelona (España), 7-9/10/2016es_ES
dc.titleStigma-stop a serious game against the stigma in mental disorderses_ES
dc.typeinfo:eu-repo/semantics/reportes_ES
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.identifier.doihttps://doi.org/10.1109/VS-GAMES.2016.7590367es_ES
dc.relation.projectIDTIN2013-41576-Res_ES


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Attribution-NonCommercial-NoDerivatives 4.0 Internacional
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