The Limited Effect of Graphic Elements in Video and Augmented Reality on Children’s Listening Comprehension
Ficheros
Identificadores
Compartir
Metadatos
Mostrar el registro completo del ítemAutor
Río Guerra, Marta Sylvia del; Garza Martínez, Alejandra Estefanía; Martin Gutierrez, Jorge; López Chao, Vicente AdriánFecha
2020-01-10Resumen
There is currently significant interest in the use of instructional strategies in learning environments thanks to the emergence of new multimedia systems that combine text, audio, graphics and video, such as augmented reality (AR). In this light, this study compares the effectiveness of AR and video for listening comprehension tasks. The sample consisted of thirty-two elementary school students with different reading comprehension. Firstly, the experience, instructions and objectives were introduced to all the students. Next, they were divided into two groups to perform activities—one group performed an activity involving watching an Educational Video Story of the Laika dog and her Space Journey available by mobile devices app Blue Planet Tales, while the other performed an activity involving the use of AR, whose contents of the same history were visualized by means of the app Augment Sales. Once the activities were completed participants answered a comprehension test. Results (p = 0.1...
Palabra/s clave
istening comprehension
augmented reality
video
education
usability