The interface of creativity, fluency, lateral thinking and technology while designing serious educational games in a science classroom
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URI: http://hdl.handle.net/10835/3802
ISSN: 1696-2095
DOI: http://dx.doi.org/10.14204/ejrep.36.14110
ISSN: 1696-2095
DOI: http://dx.doi.org/10.14204/ejrep.36.14110
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2015Palabra/s clave
Lateral thinking
Cognition
Science education
Educational neuropsychology
Pensamiento lateral
Cognición
Enseñanza de la ciencia
Neuropsicología educativa